![]() Switching to a top-down full grid view of the map, you can set waypoints for the scout planes, allowing them to investigate and report back as they uncover the selected grids. Using fast attack ships or scout planes you can dispel the fog of war for a better look at the map. Given the incredible distance at which you can engage other vessels, finding other ships is paramount. Scout planes are a major part of your battle strategy in World of Warships. From the rear echelon of your fleet you’ll launch scout, dogfighting, dive bombers, and torpedo planes with deadly purpose. These ships operate more like a real time strategy game than a direct combat weapon. The final class of ships is the Aircraft Carrier. Sporting ranges above 30km or longer, these beasts can unleash over 150 guns all targeting independently. The Battleship class is absolutely huge, featuring ships that are heavily armored, very slow, nearly impossible to sink, and armed to the teeth. This ship class will be your first line of support, and your largest source of support. Cruisers are the middle class of ships, featuring decent armor, scout aircraft, anti-aircraft guns, and deck-mounted guns. Using smoke screens they can slip in and do incredible damage with their close quarters torpedo compliment. Destroyers are the fastest and lightest (relatively speaking) of the ships, serving as fast attack boats. World of Warships will feature four levels of naval vessels on release – Destroyers, Cruisers, Battleships, and Aircraft Carriers. ![]() ![]() While these models aren’t final, they are a significant upgrade from anything we’ve seen thus far from Wargaming, even eclipsing the detail in World of Tanks.ĭigging into the details we took a look at the four classes of ships we can expect from the game. Rivets gleam in the sun as the camera swung around the battleship. The armor on ships look like steel, not painted onto the surfaces. Using subsurface scanning, Wargaming is delivering water surfaces with multiple layers. Graphical shaders have also been significantly improved. Wargaming had the difficult task of bringing each and every one of these weapons to life, firing and targeting independently! If you were wondering what was taking so long, you don’t have to look much further than this bit of detail.Ĭosmetically, the game has also seen a vast upgrade. Using the same example, the real-life USS Idaho sported a dozen 14” guns, 14 5” 51 caliber weapons, four 3” short range armaments, and a pair of 21” torpedoes, and that destroyer was built in 1914! More modern battleships easily have more than double this number, plus automated anti-aircraft and anti-missile batteries. The next thing immediately apparent is the level of detail that Wargaming was putting into each and every warship. Maps are over often hundreds of kilometers in size, which is important when a beast like the USS Idaho can reach nearly 19 miles with her 14” guns. The first thing I noticed is how much the team has focused on accurate depiction of scale. Even at this early alpha stage, what I was shown was a vast improvement over their previous showings. The team at Wargaming has been working on World of Warships to add to their cadre of combat action-sims, and they’ve not been sitting idle. Producer at Wargaming to get a brief look at World of Warships, as well as a glance at some of the World of Tanks products we’ll see in the near future. During E3 we got a chance to take a break from the noise and chaos to sit down with Gareth Luke, Sr.
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